<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<title>HTML5</title>

<link rel="stylesheet" href="static/css/style.css">

</head>
<body>

<script type="x-shader/x-vertex" id="vertexshader">

  attribute float size;
  attribute vec3 customColor;
  varying vec3 vColor;

  void main() {

    vColor = customColor;
    vec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );
    gl_PointSize = size * ( 300.0 / -mvPosition.z );
    gl_Position = projectionMatrix * mvPosition;

  }

</script>
<script type="x-shader/x-fragment" id="fragmentshader">

 uniform vec3 color;
 uniform sampler2D pointTexture;

 varying vec3 vColor;

 void main() {

   gl_FragColor = vec4( color * vColor, 1.0 );
   gl_FragColor = gl_FragColor * texture2D( pointTexture, gl_PointCoord );

 }
</script>

<div id="magic"></div>
<div class="playground">
  <div class="bottomPosition">
     <a href="javascript:;" target="_blank"><svg class="logo" xmlns="http://www.w3.org/2000/svg" viewbox="0 0 278.8 278.8"><circle fill="#000205" cx="139.4" cy="139.4" r="139.4"></circle><g fill="none" stroke="#FFF" stroke-width="6.062" stroke-miterlimit="10"><path d="M214 183.4l-74.6 43.1-75.5-43.6V95.8l75.5-43.5 75.4 43.5v59.8l-11.3 6.5z"></path><path d="M139.4 226.5l-18.8-38.2 18.8 10.8 75.4-43.5M63.9 95.8l75.3 43.6 75.6-43.6M139.2 139.4v59.7"></path></g>
       </svg></a>
  </div>
</div>

<script src='static/js/three.min.js'></script>
<script src="static/js/script.js"></script>

</body>
</html>